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In Dream of Mirror Online, every player begins the game as
a "Commoner". When a player reaches level
10 in the Commoner class, they will then be able to visit the Dojo in
Eversun City to learn about how to take the qualification exams for
other jobs. Each qualification exam is its own small quest, and each
is different. Once a qualification exam has been passed, a player will
always be able to switch to that job at the Dojo from that point on.
All jobs besides Commoner will start at level 10, and each job will
begin with its own unique basic statistic-point distribution
regardless of race or gender. From here, you can freely allocate the 3
Stat Points and 3 Skill Points you get with each level however you'd
like. You don't have to worry about trying to be a spellcaster if
you've been putting all your points into strength, though, because
every class keeps its own statistics and levels separately. This
feature allows you to play as a wide variety of classes equally well,
so you can discover your true calling in life!
Commoner/Citizen

Commoners (also called Citizens) are the building blocks of society,
supporting people through performing their everyday occupations.
Because they're suited to ordinary lives, they can't use the skills
from other occupations as well as another combative class can. However,
with their "Everyday Skills," Commoners are able to access
abundant natural resources and live life more freely without worrying
as much about the economy. Commoners have no "battle" skills
of their own, but can equip three active skillsets and three
passive skillsets, making them the most customizable class. They might
not look like much at first glance, but the Commoner class may be a
road to financial stability and success!
Martial
Artist

Martial Artists
are masters of the body, using unarmed and lightly-armed combat to
take down foes as they pursue untapped physical potential. Since
Martial Artists don't wear armor, they can move and dodge with
surprising speed, making it hard for enemies to land blows
successfully. Martial Artists excel at up-close, one-on-one combat,
especially between players, and they supplement their combative skills
with meditative and acupressure skills to enhance their own toughness
and healing ability. Martial Artists fight either with gloves or with
a staff, each weapon having its own advantages.
Wizard

To
common citizens, Wizards provide the valuable service of exorcising
evil or wandering spirits, as well as spiritually cleansing and
protecting homes. Beyond their dealings with ghosts, Wizards are
powerful spellcasters that can deal huge damage to groups of enemies
with a single spell. The scrolls they use to cast most of their spells
are consumed by the force of their magic, requiring Wizards to always
keep extra scrolls on hand in order to be prepared for any situation.
Blademaster
At the center of the rage of battle is the
Blademaster, tearing through the enemy with unmatched fury. Unlike the
more elegant Fencer, the Blademaster cares primarily about damage,
able to wield large sabers to hack through even the toughest foes.
Blademasters draw some of their inspiration from the power of animals,
tapping into their beastly sides to deliver crushing blows. They can
also focus their rage to increase their strength, accuracy, and attack
speed, at the expense of defense or evasion. To the blademaster, the
best defense is a great offense, and few are the enemies that can
stand long in the face of their unrelenting fury.
Hunter

Hunters
are often seekers of greater solitude, residing in the wilderness.
They are skilled at tracking animals, concealing their own scent and
presence and striking at vital areas for maximum damage. Hunters use
bows and arrows to attack from a distance, keeping themselves free
from harm. Because of this, though, they can be put in a tight spot if
forced to fight up close. When Hunters focus their minds, they can
prime their reaction for combat, as well as increase their accuracy
and the speed of their attacks. Hunter can be a challenging class to
play, but is also a rewarding one for those that "shoot" for
it!
Thief

There are many kinds of Thieves in the world. Some Thieves are
brigands who rob from anyone, some focus on shadowy, assassin-like
arts, and some simply crusade for a justice above "the law."
To be a successful thief requires a great deal of skill, and a
skillful thief can be harder to catch than a slippery fish! Thieves
don't just steal from people - they also pilfer items and recipes from
animals and monsters. Thieves mainly use weapons that are easy to
conceal, like darts and daggers. Their specialty is concealment, but
they can move very quickly whenever the need arises.
Doctor

Doctors
possess great knowledge, not only of the body's inner workings, but
also of pharmaceutical chemicals and remedial herbs. Based on this
extensive knowledge, they can diagnose and treat wounds directly on
the spot. Doctors are constantly studying medicine to come up with
more effective healing solutions. Over the years, they have recognized
the vast healing potential within frogs, using various parts of frogs
as a reagent in their healing remedies, helping warriors stay healthy
on the battlefield.
Mercenary

The
Mercenary is the workhorse of the battlefield, taking on the most
dangerous jobs that no other class could do. They can take more than
their fair share of hits without blinking an eye, and their tendency
to draw the hits of enemies keeps foes off of teammates with lower
defense. Theirs is often a thankless job, but a necessary one. Because
of their years of experience, Mercenaries are capable of using their
preferred weapons, spears and axes, as well as swords and daggers, and
can wear either heavy or light armor. By taking charge and
organizing their team, they can use "Formation" skills to
increase the battle effectiveness of the entire team, and also possess
skills that can draw monsters' aggression toward themselves. By doing
this, they can keep their teammates safe, even in dangerous situations.
Shaman

Shamans
provide an essential link between the world of
mankind and the world of nature. By communing with the spirits, they
are able to draw upon vast reserves of natural energy and form this
energy into powerful elemental spells. Like Wizards, Shamans wear
robes and use wands for casting magic. However, unlike Wizards,
Shamans' magic doesn't need to be channeled through an object (such as
the Wizards' scrolls), since it is drawn directly from nature itself.
Shamans who have honed their casting ability are known to be able to
string several spells together extremely quickly, dealing massive
damage to an enemy before they have a chance to act.
Fencer

Not
content to merely hack with a blade, a Fencer's use of the sword is
considered an art, each slash and stab containing a lively elegance.
Theirs is a deadly art, however - a Fencer is also a master of the
body's pressure points, able to shut down a target's attacks, magic,
or movement by targeting a critical area. The best Fencers are those
whose every attack has a chance to remove their opponent's ability to
attack effectively. Fencers are also well-trained in the use of
spiritual power, and are able to channel spiritual energy to invoke
auras that boost their offensive or defensive capabilities, or channel
that energy through their sword to deliver powerful elemental blows
that capitalize on enemies' weaknesses.
Musician

Some
might think of Musicians as no more than entertainers, but in the
Mirror World, the power of a song is mightier than one might think!
They play a crucial role in most parties, where their songs can
significantly boost a team's effectiveness in attacking, defense, or
magical restoration. Both by singing and playing their stringed
instruments, Musicians inspire their teammates - and their pets - to
go beyond the normal limits of their strength. They're also the only
class that can heal pets, and even resurrect them without the use of
an item! Musicians are a creative and energetic bunch, and they're
always looking to add a new song or three to their repertoire, or add
more to songs they already know.
Dancer

Whirling
and twirling, the Dancer may seem like an unlikely sight on the
battlefield, but don't let their fancy clothes fool you - Dancers are
a force to be reckoned with! With their battle-fans in hand and the
finest footwork around, Dancers are even capable of siphoning enemies'
health and magic and adding it to their own! The real specialty of
Dancers is debuffing enemies, making it hard for them to fight
effectively and leaving them wide open for a full-force attack from
the rest of the party. With both single-target and area-wide skills, a
Dancer's dances help keep the enemies right where you want them.
Merchant
Every player can hock their wears, but it's the
Merchant who gets the most bang for their buck. With their trusty
abacus in tow, a Merchant can calculate exactly what they need,
improving luck for material gathering and item crafting. Their
knowledge of exclusive trade secrets allows them access to
manufacturing special goods and services available nowhere else, and
they know how to put their money to work for them - by using it to
deal damage and extort unsuspecting monsters! Best of all, as a player
grows in the Merchant job, they can open up additional selling stall
slots and rack up a break on city taxes! It may not seem like a class
primed for the heat of battle, but there are many advantages awaiting
those willing to walk the path of the Merchant.
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